Sony has filed a new patent that could completely change how we play video games. The company has designed a controller that does away with the traditional buttons, D-pad, and thumbsticks. Instead, it uses touchscreens to handle all inputs.
The patent was first spotted by the outlet Insider Gaming. It was officially filed on January 27, 2026, and is now available for the public to view. While patents do not always turn into real products, this design gives us a glimpse into what the future of PlayStation hardware might look like. Some speculate this could even be an early concept for a potential PlayStation 6 controller, though that is not confirmed.
A Look at the Design
The images included in the patent document depict a controller that looks quite different from the current DualSense model.
In this new design, the physical face buttons, directional pad, and analog sticks are gone. In their place, the controller features two large touchscreens. One screen is located on the left side of the device, and the other is on the right. These are the areas where a player’s thumbs would naturally rest.
Separating these two touchscreens is a single “push button” located in the center of the device. This seems to be the only physical button on the face of the controller.
How It Works
According to the patent, the usual physical features of a controller are converted into digital elements. They appear on the touchscreens.
Because the controls are digital, they are not stuck in one place. The patent explains that players would be able to customize the layout entirely. You could assign a button, a D-pad, or a stick to any spot on the screen.
Furthermore, users can move these elements around to fit their comfort. They can also resize them. If a player needs a larger button or a smaller joystick, they can adjust it. One image in the document even shows that these digital elements can overlap each other. This level of customization is simply not possible with current hardware that uses plastic buttons and mechanical sticks.
Why Remove the Buttons?
The patent document provides a “Background” section that explains the reasoning behind this invention. The primary goal appears to be accessibility and user comfort.
The document notes that a major drawback of existing controller designs is their “fixed configuration.” A standard controller is built in one specific shape with buttons in specific places.
The patent argues that this fixed layout “may be too small, or too large, for a user.” It also suggests that a standard layout “may not be comfortable” for everyone.
Sony’s document states clearly: “There exists a desire for game controllers to allow for different configurations, and accommodate hand sizes without having to customize or manufacture controller size.”
By using a touchscreen, a single controller can adapt to fit the hands of a child, an adult, or someone with limited mobility, without needing to manufacture different physical sizes.
A Trend Toward Customization
This move toward high-level customization fits with recent trends in the gaming industry. We have already seen evidence of this approach from PlayStation itself.
For instance, the PlayStation Access controller is a device built specifically for accessibility. It is highly modular, allowing users to swap out buttons and change the layout to suit their physical needs. This new patent seems to take that idea and make it digital.
Other modern controllers are also adopting advanced features. Third-party devices like the Victrix Pro BFG Reloaded and the Razer Raiju V3 Pro already offer features like swappable thumbstick layouts and extra remappable buttons. Sony’s patent takes this concept a step further by removing the physical constraints entirely.
Challenges and Future Possibilities
Of course, there are questions about how such a device would feel to use. Many gamers prefer the tactile feel of pressing a real button or pushing a physical stick. Moving to a flat touchscreen would mean losing that physical feedback.
However, if the technology works, it could solve many problems related to accessibility. It would allow users to create button layouts that perfectly match their hand size and range of motion without needing expensive custom hardware setups.
Conclusion
It remains to be seen if Sony will actually manufacture this buttonless controller. Companies often file patents for ideas that never hit the store shelves. However, the filing shows that Sony is thinking seriously about the limitations of current hardware.
If this concept does become reality, it would represent a massive leap forward for accessibility in gaming. It offers a solution where the controller adapts to the player, rather than the player having to adapt to the controller. Whether for the PlayStation 6 or a separate accessory, this touchscreen concept suggests a future where “one size fits all” is a thing of the past.








