The Game Awards 2025 was a night filled with major announcements, but one reveal stood out specifically for racing fans and Star Wars enthusiasts. The unveiling of Star Wars: Galactic Racer caught many by surprise. It is being positioned as a spiritual successor to the beloved classic titles Star Wars Episode I: Racer and the often-underrated Racer Revenge.
The initial trailer for the game looked visually impressive. However, it left a specific portion of the fanbase feeling anxious. While the graphics were stunning and the speed looked intense, viewers noticed a glaring omission: there were no classic podracers shown in the main footage. For a game that draws inspiration from the high-speed racing heritage of the franchise, the lack of these iconic engines was a major concern.
Fortunately, the developers have moved quickly to address these worries.
Podracing is Definitely Returning
Fuse Games is the studio behind this new title. Matt Webster, the CEO and co-founder of the studio, recently spoke to GamesRadar to clarify the situation. He put any fears to rest regarding the inclusion of the fan-favorite racing style.
According to Webster, leaving them out was never an option. He stated plainly that you cannot create a true Star Wars racing experience without including podracing. He emphasized that the core fantasy of their new game involves the player becoming an elite pilot within the “Galactic League.” In his view, podracing represents the absolute pinnacle of speed and competition in the galaxy.
This confirmation follows a brief, blink-and-you-miss-it tease of the character Sebulba at the very end of the trailer. That split-second appearance had already given fans hope, but Webster’s official comments have now cemented the fact: podracing is back.
A New Era with Familiar Faces
The setting of the game adds an interesting twist to the return of podracing. Star Wars: Galactic Racer takes place in a timeline after the fall of the Empire. This places it decades after the events of The Phantom Menace, which was considered the glory days of the sport.
The presence of Sebulba is significant. He was the primary antagonist for Anakin Skywalker in the first prequel film. Since the game is set so much later, this would be an older, perhaps more battle-hardened version of the Dug racer.
His inclusion raises questions about the rest of the roster. Fans are now wondering if other classic pilots will make an appearance. The Boonta Eve Classic scene in the movies featured a wide variety of alien racers, such as Ben Quadinaros. While nothing is confirmed regarding the full character list, the door is open for other veterans of the sport to return alongside Sebulba.
“Multiple Expressions of Speed”
While podracing is a key component, Fuse Games is aiming for something larger than a simple rehash of old games. They want to reinvent the genre for a modern audience.
Webster explained that the team wanted to “lean into multiple vehicle types.” He described this approach as offering “multiple expressions of speed.” The goal is to provide players with a wide breadth of experiences rather than just one style of racing.
This means players can expect a mix of the familiar and the new. The game will allow fans to pilot vehicles they already know and love. However, these will sit alongside new vehicle types that players have likely never experienced before. The developers are looking to expand the definition of what a racing game in this universe can look like.
Game Modes and Developer Pedigree
The interview also shed some light on how the game will be structured. Webster mentioned a range of modes, including both solo play and multiplayer options.
Based on materials released so far, the game appears to feature a unique “story-driven campaign.” This campaign is described as being “runs-based,” which suggests a structure that might be different from a traditional linear racing career. Additionally, there will be standard Player vs Player (PvP) multiplayer modes for competitive action.
There is good reason to be optimistic about the quality of the driving mechanics. Matt Webster is a veteran of Criterion Games. That studio is famous for creating some of the best racing games in history, including the Burnout series and Need for Speed. Bringing that level of pedigree to the Star Wars universe is a promising sign for the game’s handling and physics.
Looking Ahead to 2026
Fans will need to be patient before they can get behind the controls. Following the big announcement at The Game Awards, the studio is now shifting its focus to development.
We likely won’t hear much more from Fuse Games for a little while as they work to finish the project. Star Wars: Galactic Racer has a tentative launch window of 2026. It is currently scheduled to release on PC, PlayStation 5, and Xbox Series X/S.
Conclusion
Star Wars: Galactic Racer is shaping up to be the racing game fans have wanted for decades. By confirming the return of podracing and combining it with new vehicle types, Fuse Games is honoring the past while pushing the series forward. With a veteran team from Criterion at the helm and a release set for 2026, the game promises to deliver the high-speed thrills that the franchise is known for.








